Code Review: Goose Edition (Rubber Duck Debugging)
Out Loud
Rubber duck debugging is a sacred practice for developers. It involves speaking through a problem to an inanimate object, forcing you to slow down, rethink assumptions, and spot bugs you would have missed. It is surprisingly effective, saving you from humbling moments when another dev walks over and fixes the issue in 5 seconds.
I have gone one step further, upgrading from rubberducking to a full on debug crew!
Meet the Crew

Bruce the Goose (Right)
Role: Team Lead
Bruce is the leader of the debug crew (hence the scarf). He leads the team through logical debugging steps, keeping us focused.
Steve (Left)
Role: Founder, System Specialist
Steve is the founder of the debug crew. He has been around since the days when my code was indistinguishable from spaghetti. He can solve problems that make no sense to anyone else with his wisdom.
Chip (Centre)
Role: QA Specialist, Moral Support
As the newest member of the crew, Chip is still finding their place in the group. They have a knack for catching edge cases and sneaky typos, and when the team hits a wall, Chip always provides quacks of encouragement and unwavering support. They suffer from imposter syndrome being the only duck in the team.
Final Thoughts
Rubber duck debugging sounds silly, but it is an effective tool that a developer can utilise for problem solving. Talking things through allows you to take a step back and go through step-by-step until the problem reveals itself. Bruce, Steve. and Chip may not write code (no doubt due to the lack of hands), but they are a valuable part of the team. They are a reminder to step back and see debugging doesn't have to be frustrating, and to have a bit of fun.